Introduction to Computer Graphics
"This course covers some of the fundamental concepts of computer graphics. The three main parts of the class are rendering, modeling, and animation."
Topics covered (regarding HS07):
- Sampling, Texturing
- Rendering Equation
- Modeling (Bezier-Curves, B-Splines)
- Prof. Mark Pauli
- The graded (25%) exercises were about programming a raytracer (built on a given framework in C++). Huge workload but they are fun.
- A two hour written exam concludes this course
- No literature so far