Introduction to Computer Graphics

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"This course covers some of the fundamental concepts of computer graphics. The three main parts of the class are rendering, modeling, and animation."

Topics covered (regarding HS07):

  • Raytracing
  • Sampling, Texturing
  • Rendering Equation
  • Modeling (Bezier-Curves, B-Splines)
  • Animation


Professor
Prof. Mark Pauli
Lecture
-
Prerequisites
None
Material
Slides
Exercises
The graded (25%) exercises were about programming a raytracer (built on a given framework in C++). Huge workload but they are fun.
Exam
A two hour written exam concludes this course


Online materials

  • None

Literature

  • No literature so far

Links